记录存储依赖于一个J2ME的专门的类:RecordStore,位于 javax.microedition.rms.* 我们现在关注一下RecordStore的本质,我们可以可以把它看作一个数据表,但是我们不能直接访问到制定列,必须先使用byte[] getRecord取得某行数据,然后对这个byte[]通过StreamReader来顺序地读到这一列。 它的方法有一大堆,但实际上我们用不着那么多,这里有个BaseRMS类,可以提供方便的借口,代码来自Jason Lam的<J2ME & Gaming>。
import javax.microedition.rms.*;
abstract public class BaseRMS { private String rmsName; private RecordStore recordStore; BaseRMS(String rmsName){ this.rmsName = rmsName; //设置记录名称 } public void open() throws Exception {
// 如果load RecordStore失败则重新生成一个RecordStore try { recordStore = RecordStore.openRecordStore(this.rmsName,true); if(recordStore.getNumRecords()>0){ loadData(); } else { createDefaultData(); } }catch(Exception e){ throw new Exception(this.rmsName + "::open::" + e); } }
public void close() throws Exception { if(recordStore!=null){ try { recordStore.closeRecordStore(); }catch(Exception e){ throw new Exception(this.rmsName + "::close::" + e); } } } public RecordStore getRecordStore(){ return this.recordStore; //返回整块记录 } public String getRMSName(){ return this.rmsName; } abstract void loadData() throws Exception; abstract void createDefaultData() throws Exception; abstract void updateData() throws Exception;
}
下面的Score类由以上的BaseRMS派生
import java.io.*;
public class Score extends BaseRMS { private String[] names = new String[3]; // 仅保存前三条记录,所以只要一个3元素的数组即可 private int[] values = new int[3]; public Score(String rmsName){ super(rmsName); initValues(); // 这个是初始数据 } private void initValues(){ names[0] = "Magic.D"; names[1] = "Tangel"; names[2] = "Nick"; values[0] = 100; values[1] = 50; values[2] = 10; } public void loadScores() throws Exception { try{ this.open(); if(this.getRecordStore()!=null) this.close(); }catch(Exception e){ throw new Exception("Error loading Scores" + e); } } public int[] getValues(){ return this.values; // 得到分数的数组 } public String[] getNames(){ return this.names; // 得到名字的数组 } public void reset() throws Exception { // 重新初始化数据集 this.open(); initValues(); updateData(); if(this.getRecordStore()!=null) this.close(); } public void updateScores(int score,String Name) throws Exception { try { //数据量小,简单地使用冒泡排序来完成更新并重排记录 for(int i=0;i<names.length;i++){ if(score>=values[i]){ this.open(); for(int j=names.length-1;j>i;j--){ values[j] = values[j-1]; names[j] = names[j-1]; } this.values[i] = score; this.names[i] = Name; updateData(); if(this.getRecordStore()!=null) this.close(); break; } } }catch(Exception e){ throw new Exception(this.getRMSName() + "::updateScores::" + e); } } public boolean isHighScore(int score) throws Exception { boolean isHighScore = false; // 遍历记录,判断新的分数是否是高分 try { for(int i=0;i<names.length;i++){ if(score>=values[i]) isHighScore = true; } }catch(Exception e){ throw new Exception(this.getRMSName() + "::isHighScore::" + e); } return isHighScore; } protected void loadData() throws Exception { try { for(int i=0;i<names.length;i++){ byte[] record = this.getRecordStore().getRecord(i+1); DataInputStream istream = new DataInputStream(new ByteArrayInputStream(record,0,record.length)); // 注意DataInputStream的使用 values[i] = istream.readInt(); names[i] = istream.readUTF(); } }catch(Exception e){ throw new Exception(this.getRMSName() + "::loadData::" + e); } } protected void createDefaultData() throws Exception { try{ for(int i=0;i<names.length;i++){ ByteArrayOutputStream bstream = new ByteArrayOutputStream(12); DataOutputStream ostream = new DataOutputStream(bstream); ostream.writeInt(values[i]); ostream.writeUTF(names[i]); ostream.flush(); ostream.close(); byte[] record = bstream.toByteArray(); this.getRecordStore().addRecord(record,0,record.length); } }catch(Exception e){ throw new Exception(this.getRMSName() + "::createDefaultData::" + e); } } protected void updateData() throws Exception { try{ for(int i=0;i<names.length;i++){ ByteArrayOutputStream bstream = new ByteArrayOutputStream(12); DataOutputStream ostream = new DataOutputStream(bstream); ostream.writeInt(values[i]); ostream.writeUTF(names[i]); ostream.flush(); ostream.close(); byte[] record = bstream.toByteArray(); this.getRecordStore().setRecord(i+1,record,0,record.length); } }catch(Exception e){ throw new Exception(this.getRMSName() + "::updateData::" + e); } } }
有了这个类,怎么显示高分,怎么加入高分我想应该不用多言了,都是简单的问题啦,同时我们也可以联想到,游戏设置其实跟这个本质上是相同的,我们用BaseRMS派生出一个GameOption类,然后每次进入游戏前读入设置,就OK 。到此我把这个小游戏的各个方面都说了一遍,自我感觉还是比较乱的,我计划接下来再写文章分别仔细讨论一下J2ME的UI设计,图形设计。 |