package welcomecanvas;
import javax.microedition.lcdui.*;
public class DongHuaCanvas extends Canvas implements Runnable {
boolean b = true;//标志是否绘制字符串
public DongHuaCanvas() {
//启动线程
Thread t = new Thread(this);
t.start();
}
protected void paint(Graphics g) {
//清屏
g.setColor(255,255,255);
g.fillRect(0,0,getWidth(),getHeight());
g.setColor(0,0,0);
//根据标志变量绘制字符串
if(b == true){
g.drawString("闪烁的文字",50,50,Graphics.LEFT | Graphics.TOP);
}
}
/**
线程方法,每隔0.2秒改变一次标志变量,并重新绘制字符串
*/
public void run(){
while(true){
try{
Thread.sleep(200);//等待0.2秒
}catch(Exception e){}
b = !b;//改变标志变量
repaint();//重新绘制
}
}
}
而复杂的动画和该程序比较,只是每次绘制不同的图片,把线程中的动作做的复杂一下罢了